Idea Profitable page

Is my idea profitable?

Good question; keep reading to find out how important persistence is in developing profitable ideas.

I have talked to David about strike rates for creating successful ideas from an average person off the street.

He told me that he sees hundreds of people a year and only a handful of ideas get accepted.

Usually when he sees someone for the first time he or she has an idea that will probably fail mainly due to the fact that most people stay in a certain groove of thought that has worked for some of the most successful games ever developed but doesn't work that well these days. (A full explanation will be given further on).

And after the individual has failed one to three times he never sees them again, which is a pity because on average an individual will come up with at least one or more ideas per year that have a good chance of being successful. Idea Profitable-two brothers graphic

I know of some people like the two Brothers who developed Imaginiff, Moods and Faces in the same year, who have a higher than average strike rate. One of the reasons for this will be covered further on in this web site.

I know that l failed 7 times before l succeeded with the Thread the Maze Puzzle concept although it could've taken longer.

So to answer the question;is your idea profitable?

You will have to wait until you have approached a Toy Company to see what they think.It's ultimately up to them whether or not it is, or not.

As stated before if you take this too seriously you will probably get annoyed or frustrated at your 2 or 3 failures and stop trying instead of treating this as a long-term fun hobby that could earn you substantial amounts of money.

Don't give up your day job until you make enough money to do so.

Depending exclusively on Royalty cheques hoping you can develop something new every year to replace and increase your Royalty income and try and make a living from it is too risky to consider and not advisable.

After reading the contents on this web site you will be able to minimise failure and increase your chances of success substantially, but failure is an essential part of success in any endeavour and should be seen as a friend rather than a foe.

The more you fail the closer you are too success.

Another good reason to persist in the beginning is statistically you could have an early success.

The bottom line is you don't know when, so persistence in this field is paramount.

Edison failed over 10,000 times before he successfully invented the Incandescent light bulb.

And when asked why he kept trying after failing so many times, his reply was he was closer to success than anyone else because of his considerable number of failures, he was right.

No matter how many times you fail success might just be around the corner.

And if you are reading this, when you are at rock-bottom financially then your chances of an early success are higher because you usually have your greatest successes at the lowest points in your life.

Is your idea profitable?

Keep trying, and one day it probably will be.

I know that l was at a low point financially before l developed the “Thread the Maze Puzzle”, so you never know.

Go to Toy and Game inventor introduction or Boardgames and Trends.

Share this page: